Traditional Timekeeping

Key Time – 10:00 a.m.

24 MPH Average

This guide is for traditional timekeeping style of enduros, the National Enduro restart format is different.

An enduro is not a race of whoever is the fastest wins, it is a test against the clock and the terrain. The course of an enduro might be from 50-150 miles in length. An average ACES enduro is about 75 miles in length. You will ride very little, if any, of the same trail twice, therefore the course is fresh and not subject to breakdown, as seen with races than run continuous laps. When you try your first enduro you will be presented with a few things specific to enduros – timekeeping. This page will go through this process step by step and try to take the confusion out of a timekeeping enduro.

When you pull in to the event location, you will need to unload your bike and proceed to tech. inspection, tech. will be looking for sound output under 96db. Your bike must also have a headlight , tail light, mirror and license plate. After successful completion of tech., you will be given a pass from the tech. official to continue to sign-up. There you will need your AMA card and fee for entry. After paperwork is completed, you will need to draw for your row number for the day’s event. For example, you draw 20 – that means you will be on row 20 for this enduro. There will be three other riders on the row with you, so your number will be 120 for example. The other riders on the row will be 220, 320, 420 making a full row of four. (Some clubs prefer to use 20A, 20B, 20C, 20D instead) It is also possible that your row may not be full.

Then you head back to your truck and begin to get ready for the day’s adventure. At sign-up, you were given a scorecard, this must be attached to the front fender of your bike. It is highly recommended that you purchase a scorecard holder, as you are responsible for not losing the card during the event. If card is lost, a penalty will be added to your score. (Scorecard holders are not sold at the events) Attach the card with all scoring blocks showing. The check crews during the event will write the time you arrive at each checkpoint in these spaces. At the end of the race, all scores are added up from this scorecard. Next step is the route sheet that you got at sign-up, this chart shows the key time (time the event starts) as well as every major intersection on the course. Each turn will be listed numerically, followed by the direction of the turn, exact mileage and the time you will need to be at each turn. This chart will need to be cut into three-inch wide strips and taped together so it will fit in your route card holder. It is advised to run a strip of tape the entire length of the back of the route card  before you wind it up. This really helps if it gets wet, when winding it forward during the race. Next thing to prepare is your digital watch, you will need to set your watch back 20 minutes, so it shows 10:00 when you leave the start line (because you drew row 20).

Items Needed

Odometer
Digital Watch
Route Chart Holder
Scorecard Holder
Tape & Scissors

Key Time

The official start time of the enduro is called key time.

Route card example – 20- L 21.90 10:54:45

So the turn is 20, it is a left, and the mileage is 21.90, and you will need to be there at 10:54:45 a.m. There will be markers at each turn of the course to match up to as well.

The speed average for most Ohio enduros is a 24 MPH average, so that equals out to .4 (4 tenths) mile per minute of riding. Your time on the route chart is the exact time you need be at the marker. Now remember, you are riding through tight woods, rocks, hills, mud, other riders and all sorts of other obstacles that are doing their best to slow you down. It is always good to practice good riding etiquette, if a faster rider comes up behind you he will most likely yell a couple times to let you know he is there. Most likely he is not in your class, so it is good to let him around you and observe the way he rides. You can learn a lot from watching a better rider.

Now, it’s starting time! Your key time watch (watch set back for your row only) says 9:55 you have 5 minutes before you have to start. Hopefully, you are already geared up and can head down to the start line. You are responsible for leaving on time. If you are late, you will be scored as starting late — which means you already lose points. Here you need to make sure your odometer is set to zero. Row 19 leaves and you are next, the starting officials will write on your scorecard the time that you started and count down the start time for you. You take off. First thing you will need to watch for is the 2.9 or odometer set mileage. It is simply a marker to help the riders calibrate their mileage to the bike the club used to mileage the course. Your mileage is good, so you continue down the trail according to your route card. There is a right turn at 4.26 miles. You arrive at that point and compare your time to the chart. You are late; don’t wait to pin it! Then, you come around a corner and see a red and white flag (printed on a metal sign) and a few people on the trail. You have made your first check. The check works will yell the time you arrived while someone writes it on your scorecard. They write a 23 —  that means you are three minutes late, which means you just earned three points. (Points are not a good thing in enduros!) One point is given for each minute you are late. If you’re more than 60 minutes late to a check, you have “houred out” and are disqualified. While arriving late is bad, arriving early can be even worse. If you arrive early to a check, it is two points for the first minute early then five points for every minute early prior to that, so if you were three minutes early, you earned 12 points (not good). Fifteen or more minutes early will get you disqualified. You must pay attention. Basically, for average riders, if you watch your clock and enter the section on time you will never ride fast enough to burn the check (arrive early) at the other end. Another point to remember is in a 24 MPH format, the checks can be no closer than 3.2 miles. For 24 MPH, the possible check locations need to fall on specific mileages. For example, the old rule is 0,4,8 tenths will be on a even mileage and for a odd mileage checks will fall on 2,6 tenths. So the possible check locations for 32 miles will be at 32.00 and 32.40 as well as 32.80. Easy huh? Traditional checks will measure your minutes late, whereas emergency checks will measure minutes and seconds late. This will be used for tie-breaking purposes. Emergency checks (a.k.a. e-checks) be marked with a green and white flag (printed on a metal sign). More etiquette comes into play here, during the checking process. Please be still for the checkers to write your score on the card. Avoid twitching, moving handlebars, revving engine etc. They will get you out as soon as possible. Remember it is your responsibility to get scored. If you miss a check or are not scored, it is a immediate disqualification.

OK, you left you first check and are pretty happy with your score. You ride a little farther and come to a reset location. These are made to get you back on time to eliminate racing down public roads to the next section. Your reset is marked at 6.22 miles to reset to 8.22. So you have a 2 mile reset, which equates to a five minute reset period. If you are on time according to your route chart and watch, you may rest for five minutes. If you are still late three minutes, then you have two minutes to rest. You may leave early, but remember resets count as your minimum 3.2 miles between checks. It is possible to have another check 1.2 miles after this reset, as you already used up 2 miles of your 3.2. You are responsible for watching your time and mileage throughout the day. The whole race is won and lost by your scores at the check points of the enduro. After riding for some time, you will eventually find your way to a gas stop on the course. Your crew will need to be there to provide gas, drink, etc. A gas stop is basically a big reset. A gas stop provides time for a break. A gas available (not gas stop) on the other hand provides NO time, it is a true (splash and go) for gas. You will find both styles, but gas stops are more widely used. OK, so now your time is up at the gas stop. You head back on out for the next sections of the race. You make it to the last check. The officials will let you know it is the end and take your scorecard and give a copy to you. They will begin to figure scores. You may as well figure up your score, too.  Remember one point for each minute late from your row 20. Two points for the first minute early and five points prior to that up to 15 minutes early. Hopefully you did not “burn” any checks.

So, you figure up your score and you “dropped” 26 points. No early penalties. So, that’s a really a good ride for your first enduro. You even get a trophy at the awards presentation. You are now hooked on the enjoyment of the true enduro sport!