Route card example – 20- L 21.90 10:54:45
So the turn is 20, it is a left, and the mileage is 21.90, and you will need to be there at 10:54:45 a.m. There will be markers at each turn of the course to match up to as well.
The speed average for most timekeeping enduros is a 24 MPH average, so that equals out to .4 (4 tenths) mile per minute of riding. Your time on the route chart is the exact time you need be at the marker. Now remember, you are riding through tight woods, rocks, hills, mud, other riders and all sorts of other obstacles that are doing their best to slow you down.
It is always good to practice good riding etiquette, if a faster rider comes up behind you he will most likely yell a couple times to let you know he is there. Most likely he is not in your class, so it is good to let him around you and observe the way he rides. You can learn a lot from watching a better rider.
Now, it’s starting time! Your key time watch (watch set back for your row only) says 9:55 you have 5 minutes before you have to start. Hopefully, you are already geared up and can head down to the start line. You are responsible for leaving on time. If you are late, you will be scored as starting late — which means you already lose points. Here you need to make sure your odometer is set to zero. Row 19 leaves and you are next, the starting officials will write on your scorecard the time that you started and count down the start time for you.
You take off. First thing you will need to watch for is the 2.9 or odometer set mileage. It is simply a marker to help the riders calibrate their mileage to the bike the club used to mileage the course. Your mileage is good, so you continue down the trail according to your route card. There is a right turn at 4.26 miles. You arrive at that point and compare your time to the chart. You are late; don’t wait to pin it! Then, you come around a corner and see a red and white flag (printed on a metal sign) and a few people on the trail. You have made your first check.
The check workers will yell the time you arrived while someone writes it on your scorecard. They write a 23 — that means you are three minutes late, which means you just earned three points. (Points are not a good thing in enduros!) One point is given for each minute you are late. If you’re more than 60 minutes late to a check, you have “houred out” and are disqualified.
While arriving late is bad, arriving early can be even worse. If you arrive early to a check, it is two points for the first minute early then five points for every minute early prior to that, so if you were three minutes early, you earned 12 points (not good). Fifteen or more minutes early will get you disqualified. You must pay attention. Basically, for average riders, if you watch your clock and enter the section on time you will never ride fast enough to burn the check (arrive early) at the other end.
Another point to remember is in a 24 MPH format, the checks can be no closer than 3.2 miles. For 24 MPH, the possible check locations need to fall on specific mileages. For example, the old rule is 0, 4, 8 tenths will be on a even mileage and for a odd mileage checks will fall on 2, 6 tenths. So the possible check locations for 32 miles will be at 32.00 and 32.40 as well as 32.80. Easy huh?
Traditional checks will measure your minutes late, whereas emergency checks will measure minutes and seconds late. This will be used for tie-breaking purposes. Emergency checks (aka e-checks) be marked with a green and white flag (printed on a metal sign). More etiquette comes into play here, during the checking process. Please be still for the checkers to write your score on the card. Avoid twitching, moving handlebars, revving engine etc. They will get you out as soon as possible. Remember it is your responsibility to get scored. If you miss a check or are not scored, it is a immediate disqualification.
OK, you left you first check and are pretty happy with your score. You ride a little farther and come to a reset location. These are made to get you back on time to eliminate racing down public roads to the next section. Your reset is marked at 6.22 miles to reset to 8.22. So you have a 2 mile reset, which equates to a five minute reset period. If you are on time according to your route chart and watch, you may rest for five minutes. If you are still late three minutes, then you have two minutes to rest. You may leave early, but remember resets count as your minimum 3.2 miles between checks. It is possible to have another check 1.2 miles after this reset, as you already used up 2 miles of your 3.2.
You are responsible for watching your time and mileage throughout the day. The whole race is won and lost by your scores at the check points of the enduro. After riding for some time, you will eventually find your way to a gas stop on the course. Your crew will need to be there to provide gas, drink, etc. A gas stop is basically a big reset. A gas stop provides time for a break. A gas available (not gas stop) on the other hand provides NO time, it is a true (splash and go) for gas. You will find both styles, but gas stops are more widely used. OK, so now your time is up at the gas stop.
You head back on out for the next sections of the race. You make it to the last check. The officials will let you know it is the end and take your scorecard and give a copy to you. They will begin to figure scores. You may as well add up your score, too. Remember one point for each minute late from your row 20. Two points for the first minute early and five points prior to that up to 15 minutes early. Hopefully you did not “burn” any checks.
So, you total up your score and you “dropped” 26 points. No early penalties. So, that’s a really a good ride for your first enduro. You even get a trophy at the awards presentation. You are now hooked on the enjoyment of the true enduro sport!